Reinforcements
This section will give a breif overview of Types of reinforcements available in the game they can cost between 1 and 2 thousand battlepoints to play as and have a higher health pool and damge than the trooper classes an have superior abilities to complemnt this.
Enforcer
The enforcer has a massive damage output whilst still have a good amount of health this make any enforcer a good choice. Each enforcer is different and uses different weapons. They all however share the same abilities the three I recomend are, survivalist which increses your health by 100 when fully upgraded, enforcer training which grant 50 hit points back when defeating an enemy and finally battle hardened which increases your health by a further 20% when fully upgraded.
Infiltrator
The infiltrator supports a more tactical style of play having powerful abilities that can allow for high kill streaks the class allows for easy flanks thanks to some of the available ablities. The star cards that I would recomend using are evasion which grants an extra dodge at the expense of slightly slower recharge this card allows you to traverse the map more quickly and allows you to avoid sticky situations more easily, stalker which grants health upon killing an enemy that has been revealed by your scanning ability which allows for longer kill streaks and to take on more enemies more easily and finally Aquisition which marks an enemy for up to 22 seconds when damaged this card allows for an easy kill on someone granting you the ability to see them through walls.
Aerial
The aerial class is a highly maneuverable unit that can deal high damage and then back away very quickly this reinforcement can be tricky to get used to as it plays so differently to all the other units. The star cards I recommend for the aerial class are aerial training which grants up to 50 hit points back when you kill an enemy this is a great card to help stay alive, battle hardened which grants up to 20% more health this card again allows you to stay alive that little bit long to get those high streaks and finally improved jet pack reducing the cooldown of the jet pack ability by up to 4 seconds this allows you to use the jet pack abilities more often meaning you can get out of sticky situations more readily.